As I keep adding more detail I keep zooming in and out of the piece to try and keep scale in mind as well as level of detail. This will prevent me from adding to much detail in area nobody will ever see or not adding enough detail to a large swab of the object.
Saturday, April 16, 2016
Adding Detail Engine - Part I
Once I have the basic shapes blocked in, it's time to start carving out some detail. I tend to move around, and try to work the detail in evenly. This doesn't always work since sometimes I get carried away with certain areas and noodle a bit more than I should. It's also a good idea to get a small library of assets that you might use over and over again, like nuts, bolts, hoses etc. This will allow me to maintain certain constancy in the look.
As I keep adding more detail I keep zooming in and out of the piece to try and keep scale in mind as well as level of detail. This will prevent me from adding to much detail in area nobody will ever see or not adding enough detail to a large swab of the object.




As I keep adding more detail I keep zooming in and out of the piece to try and keep scale in mind as well as level of detail. This will prevent me from adding to much detail in area nobody will ever see or not adding enough detail to a large swab of the object.
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