Monday, April 4, 2016

Doodles and Concepting Basic Ideas


After I have gathered all my reference I can start to put my ideas down on paper. At this stage I try to come up with quick and loose ideas and sketches. Most of them are just silhouette sketches and they are only 2 or 3 seconds long. This part of the process is all about finding interesting relationships between the large basic shapes, in this case, between the front engines and the rear passenger area. It's still very useful to keep your reference handy this way I can sample different shapes, themes or motifs, this will help my design be closer to the reference I gathered.

Once I have a couple of thumbnail that I like, I tend to blow them up and do a more detailed paintover of those. Then out of those I pick a final one and draw a very quick line art version of it. This is what I will use as my main modeling reference when I start to model the shapes in Maya. We keep in mind that this is just a starting point, a lot of the shapes and design I make evolve and change once they get translated to 3d because now I can look at all the elements from every angle and make better aesthetic decisions.

In the end, this concepting phase is all about putting quick simple ideas on paper and get main shapes and forms defined so I can start doing a 1st pass blockout in 3d.

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